me: I want to blog something, but I don’t know what.
me: “Dear Kia, since your baby shaman is almost at level cap, here’s how to resto!”
Liz: oh please do that please please please
me: Lmao really?
Liz: really really please
Dear Kia, since your baby shaman is almost at level cap, here’s how to resto!
To start, you’ll need glyphs…
/eyes empty glyph slots on your armory page
Glyph of Earth Shield
Increases the amount healed by your Earth Shield by 20%.
Glyph of Riptide
Increases the duration of Riptide by 40%.
The other no-brainer.
Glyph of Water Shield
Increases the passive mana regeneration of your Water Shield spell by 50%.
Starting out, you might want to use this one until you’re comfortable with the mana regen from your gear, and then you can switch to…
Glyph of Earthliving Weapon
Increases the effectiveness of your Earthliving weapon’s periodic healing by 20%.
A nice boost as long as you remember to use it!
Glyph of Healing Stream Totem
Your Healing Stream Totem also increases the Fire, Frost, and Nature resistance of party and raid members within 30 yards by 195.
You’ll generally want to keep HST down anyway, and use your Mana Tide Totem if you’re going oom.
Glyph of Chain Heal
Increases healing done by your Chain Heal spell to targets beyond the first by 15%, but decreases the amount received by the initial target by 10%.
Very helpful for AoE damage or if you have a bunch of melee.
Glyph of Stoneclaw Totem
Your Stoneclaw Totem also places a damage absorb shield on you, equal to 4 times the strength of the shield it places on your totems.
I’m partial to having a personal baby-bubble CD, but it’s also dependant on remembering that you have it, and dropping Stoneclaw when you’re taking damage. The alternative is…
Glyph of Healing Wave
Your Healing Wave also heals you for 20% of the healing effect when you heal someone else.
I’ve found that this one tends to spit up overheals in raids, but can be helpful for when you’re starting out and getting the hang of things.
Glyph of Renewed Life
Your Reincarnation spell no longer requires a reagent.
Stupid ankhs. -_-;
The other two minor glyphs are completely up to your personal preference, but I’m a fan of the Glyph of Water Breathing and Glyph of Water Walking, because they free up my bag space and let me not worry about keeping reagents in stock.
There, now you should have glyphs! Next, you’ll need to… use all of your talent points.
I would recommend something like this for you to start out with, and then play around with them based on how comfortable you become with it. (For example, once you’re comfortable with your mana regen, you can drop the points in Cleansing Waters for Telluric Currents, or to try out Focused Insight.)
Gearing and Stats
For gear, you’ll want to watch for the intellect mail, which you’re very familiar with as a hunter, because it likes to drop and mock you. You’ll want to hug every bit of intellect and spirit that you can find, especially starting off. You’ll want to reach 916 haste rating to get an additional riptide tick, but other than that, you’ll get more bang for your buck out of crit (thanks to the Resurgence talent, you’ll be getting some mana back from critical heals) and mastery (our Deep Healing means that our heals can get really strong when people are sitting at lower health levels).
As a general rule, put brilliant (+intellect) gems in red sockets, artful (+int/mastery) in yellow, and purified (+int/spirit) in blue sockets. You’ll also want to enchant for intellect or mastery where you can. (The Guardians of Hyjal have your int/crit helm enchant.)
Spells and Casts, oh, my!
Now, for your actual healing spells, you have quite the handy arsenal.
Make sure to use the Earthliving Weapon enchant (yes, the green one), and make sure to refresh it before it wears off.
For tanks, you have Earth Shield. Your Glyph of Earth Shield and Nature’s Blessing talent will help you keep the tank up and relatively stabilized.
One of your main, single-target heals will be Riptide. It has a six second cooldown, and will do an initial, smallish heal, and leave a HoT on the target. It will also give you the Tidal Waves buff, which speeds up your next two Healing Wave or Greater Healing Wave casts, and increases the crit chance of your next Healing Surge. Casting Chain Heal on someone with riptide will consume the HoT, but boost the chain heal by 25%.
Healing Wave is your main filler heal. If your tank’s taking pretty stable damage, you’ll generally want to use two Healing Waves between Riptides (to make use of the Tidal Waves buff). Greater Healing Wave uses quite a bit more mana, but it’s your bigger heal. If you can spare a global cooldown to cast Unleash Elements right before a GHW (especially if you can squeeze a Nature’s Swiftness in there too) you can get a nice, hefty heal in.
Healing Surge is your faster OSHIT heal, which will crank out a decent chunk if someone is sitting at, say, 2% health (thanks to our mastery), but it’s generally expensive and inefficient, and it’ll burn through your mana like nothing.
We can also handle AoE damage quite nicely with Healing Rain and Chain Heal, although both spells are unfortunately very dependant on where your party members stand. (It will never fail that people will stand just outside of your healing puddle or run out of chain heal’s range to bounce just as the cast finishes.)
Additionally, we were finally given a nice cooldown ability, Spirit Link Totem. Besides just being pretty, it gives any party members in its radius a nice 10% damage reduction, and it redistributes their health. (So you can theoretically spam big heals on one person and have their health redistributed to anyone else in range. It’s especially nice to use it in combination with tank and dps’ damage reduction CDs on AoE phases.)
Speaking of totems!
You’ll generally want to use Healing Stream Totem (especially since you have it glyphed now!) and save Mana Tide Totem for when you’re hurting for mana, Flametongue Totem for the spell power boost, and Wrath of Air Totem for the 5% spell haste (if you have another player already providing a haste buff, you can switch to Windfury Totem for the silly melee and hunters).
For the earth totem, you’ll want to use Stoneskin if you don’t have a paladin with the devotion aura, and Strength of Earth if you don’t have a DK with the horn of winter thingy. If you glyphed Stoneclaw (and remember to use it!), remember that it’s an earth totem and will replace your Stoneskin or Strength of Earth totem. (Same for Tremor Totem if you’re fighting anything with a fear effect.)
Anywho, those are the basics of shaman healing! The rest of it comes with gear and practice (including your fair share of shitty pugs).